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        <title>hubecall | Tag : human-computer interaction</title>
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        <description>Derniers appels à publications avec le tag 'human-computer interaction'.</description>
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            <title><![CDATA[Interface between Human Users and Machine Learning Models in Medical Decision Making]]></title>
            <link>https://hubecall.com/call/sage-interface-between-human-users-and-machine-learning-models-in-medical-decision-making</link>
            <guid>sage-interface-between-human-users-and-machine-learning-models-in-medical-decision-making</guid>
            <pubDate>Tue, 11 Aug 2026 15:38:12 GMT</pubDate>
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    <h2>Timeline</h2>
    <ul>
        
        <li>Invalid DateTime: Submission deadline</li>
        
    </ul>
    
    
</div>]]></content:encoded>
            <author>Medical Decision Making (SAGE)</author>
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            <title><![CDATA[Persuasive Technology 2026]]></title>
            <link>https://hubecall.com/call/tandf-persuasive-technology-2026</link>
            <guid>tandf-persuasive-technology-2026</guid>
            <pubDate>Tue, 11 Aug 2026 00:55:16 GMT</pubDate>
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        <p><strong>Elena Vlahu Gjorgievska</strong>, University of Wollongong</p>
        
        <p><strong>Kiemute Oyibo</strong>, York University</p>
        
        <p><strong>Yugo Nakamura</strong>, Ritsumeikan University</p>
        
    
    
    <p>The special issue will include selected papers from the 21st International Conference on Persuasive Technology. The special issue will be by invitation only.</p>
    
    <p>This special issue is by invitation only. Invited papers must have at least 35% extra content from the conference paper. The additional content cannot be related work only or an extended discussion, but should include at least 35% of new results.</p>
    
    
    <h2>Potential topics</h2>
    <ul>
        
        <li>Persuasive systems design</li>
        
        <li>Behaviour change support systems</li>
        
        <li>Interaction with persuasive systems, interfaces, and visualizations</li>
        
        <li>Interactive agents and (generative) AI for persuasion</li>
        
        <li>Tailored and personalized persuasion</li>
        
        <li>Gamification</li>
        
        <li>Evaluation and validation methodologies</li>
        
        <li>Smart environments, IoT, and contextual persuasion</li>
        
        <li>Digital marketing, eCommerce, and smart cities</li>
        
        <li>Motivation, cognition, perception</li>
        
        <li>Application domains: health, safety, sustainability, education, work</li>
        
        <li>Ethical considerations, privacy, and trust</li>
        
        <li>Counter-persuasion, resilience, and social media influence</li>
        
    </ul>
    
    
    <h2>Timeline</h2>
    <ul>
        
        <li>September 1, 2026: Manuscript deadline</li>
        
    </ul>
    
    
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            <author>Behaviour &amp; Information Technology (TANDF)</author>
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